ARCHIVES DES NEWS
Mois de Novembre 2008
Lundi 10 Novembre 2008 à 19H10, par
Jets |
Une nouvelle version de PrBoom vient de sortir :)
- Fix crash when out-of-range values are used in fixed point arithmetic [prb+] - Allow the game to build without SDL_mixer, add --without-mixer option to ./configure to force this. Music support will be disabled in this case - Don't set the default game skill from the new game menu Instead there is an option to set it explicitly in the General menu - Fix the brightness of the player's weapon - Fix linear filtering on flats in software mode - Fix crash when an unknown sprite is used with a non-zero frame number - Restore special case for trivial maps (bug #1837422) - Fix screenshots in high colour screen modes - if libpng is available at build time it will be used, otherwise a BMP will be saved - Don't process mouse input in the menus [prb+] - Always use Doom's main menu order to avoid bugs with Alien Vendetta [prb+] - Remove line of junk graphics below status bar [prb+] - Restore Boom friction and bobbing code [prb+] - Fix crash by testing for null targets in mancubus fire code pointers - Restore last known enemy check in Boom compatibility [prb+] - Animated middle textures with zero index forced [prb+] - Better handling of unrecognised demo formats [prb+] - Fix for hanging decoration disappearing in Batman Doom MAP02 [prb+] - Fix menu description: pain elementals are limited to 21 lost souls - Manual page fixes from Debian - Fix position of netgame player arrows on the automap in rotate mode - Ignore chat key presses in multiplayer demo playback and -solo-net - In deathmatch demo playback always draw player arrows on the automap - In a multiplayer demo, don't reset view to console player on a new map - Fix crash when MP3 music is being used and the player changes back to a piece of music that's already been loaded before - Avoid HOM effect on large maps such as epic.wad 5 [prb+] - Fix sound origins on large levels [prb+] - Handle demos with bad or missing headers [prb+] - Fix the colour of player 4 (red) in multiplayer - Play correct player pickup sounds in multiplayer demos - Don't allow solids to pass through no-clipping objects in Doom [prb+] - Restore Dehacked's ability to set the raisestate of a mobj [prb+] - Handle demos with a missing end marker [prb+] - Ignore switches that reference unknown textures instead of exiting - Fix crash when resetting a menu to defaults [prb+] - Fix crash when trying to play demos from Boom 2.00 [prb+] - Fix crash in multiplayer demos when there are still sounds playing on map changes (e.g. players revving chainsaws) [prb+] - Fix mouse clicks on the intermission screen being ignored - Don't eat screenshot key presses (see sf bug #1843280) - Detect Hexen-format maps and refuse to play them, instead of crashing - Fix crash when loading maps with missing player starts - The backs of switches must be pressable in any demo recorded by Boom 2.01, even those in Boom's "compatibility" mode [prb+] - Force comp_doorstuck=1 in Boom 2.01 compatibility mode [prb+] - comp_dropoff=1 was broken in MBF compatibility mode [prb+] - Restore --disable-dogs but make sure it doesn't break Dehacked - Fix desync if the user presses pause on the intermission screen [prb+] - comp_666 fixed: either cyberdemon or spider can end E2M8 or E3M8; killing a baron on E3M8 won't cause the level to end any more [prb+] - Fix broken string matching in Dehacked [prb+] - Passing --without-net to ./configure will compile the game without network support; this may help if your platform lacks SDL_net - Fix crash when reloading network savegames (bug #1590350) - Fix bug in transparency rendering caused by doing it in two places - Added high color rendering
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