Nouvelle version de ZDoom (2.1.6):
Changes
- Scaled 2D images are supported.
- Dehacked max health usage defaults to consistancy with other (BOOM) ports.
- A font parameter was added to A_Print.
- Quoted strings in DECORATE can no longer span multiple lines without using the escape character (\) at the end of each line. This makes it easier to spot places where you unintentionally left off a closing quote and got an error several lines later.
- A new writeini console command can be used to save the ini at any time, with any file name.
- If the ini is write-protected when you quit, an error dialog now opens to let you know your settings could not be saved and gives you the opportunity to unprotect it.
- Multiple stat displays can be enabled at once.
Fixes
- Warping textures stored in the Doom patch format gave random results for sprites and crashed when used on world geometry.
- Using Static_Init to set sector colors with fewer than six characters in the color code works again. This is an unintended usage and discouraged, but there are maps that do it. New maps that use this special should specify the full six-character RRGGBB code.
- The "no damage thrust" flag could sometimes be ignored when something was damaged.
- Voodoo dolls no longer trigger ENTER scripts.
- HIRESTEX scaled textures incorrectly.
- Actor damage parsing in DECORATE now allows for flags immediately after a damage expression, as you would expect it to.
- Using the echo console command with multiple parameters works again.
- Summoned friendly monsters were added to the total killable monsters count.
- Deferred scripts from an old game no longer execute after starting a new game.
- CustomInventory items could not use A_Jump when held by non-players.
- CustomInventory items that add other CustomInventory items now work as intended.
- Monsters would target friends if they acquired the target while it was an enemy and it subsequently became a friend.
- Using "give all" in multiplayer games between Linux and Windows machines no longer causes the game to desync.
- Playing a cooperative Hexen game with different player classes no longer causes the game to desync.
- Telefrag obituaries work again.
- ACS GetPlayerInfo no longer crashes.
- PlayerPawn and PlayerChunk have more flags defaulted to on.
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