- Nouvelle version de PrBoom, vous pouvez la télécharger
comme d'habitude dans la section Ports.
Voici les nouveautés:
Version 2.3.1:
- disabled vidd support, because currently it's broken
- network console variables are exchanged now
- waiting for network can be aborted on windows
- several keys didn't work in demo playback
- fixed levelname and other widgets on automap
- load opengl library only once to prevent error on mode switching
- fix savegame handling
- unavailable IWADs are disabled in the load wad menu
- several small fixes to the new software renderer
- reimplemented multipatch textures on two sided lines
- fixed buffer overflow on intermission texts
- filenames with dots beside the one on the extension work better now
- fixed texture pegging of upper textures in OpenGL
- correctly search prboom.wad
- removed hubs and fragglescript as they are too buggy
- fixed savegame root directory
- fixed several endian problems (for PowerPC and Sparc)
- added more options to menus
- fixed some default config values
- load OpenGL libraries only when needed
- autorun available in key bindings menu
- live monster counter for HUD
- fast forward to given map # in demo playback
- fixes for various sound bugs
- fix doom2 demos at levels with >10 deathmatch starts
- and more compatibility and demo fixes
- support higher-turning-resolution demos from v1.91
Version 2.2.5 is released. This is just
another release fixing bugs and making minor improvements:
- fix crash caused by long messages in HUD
- live monster counter on HUD
- notify server if client quits during startup wait
- improved response file parser
- fast forward to given map # in demo playback
- fixes for various sound bugs
- fix doom2 demos at levels with >10 deathmatch starts
- and more compatibility and demo fixes
- support higher-turning-resolution demos from v1.91
- fix compilation with gcc 3.4.x
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