- Nouvelle version de Doomsday dont
voici les améliorations:
Maintenance Release
model offset and scale are interpolated (Model -> Offset
XYZ, Model -> Scale XYZ)
overridden model defs are no longer loaded at all (bug 760099)
number of screenshots is not limited to 100
screenshot file names are selected according to game mode
fixed: semicolon in bindings (key name "smcln")
fixed: music volume = zero prevents songs from changing
fixed: halos flicker sometimes through doors
a shadow is not rendered if it would be above the object
fixed: crash when loading external resources of color-mapped sprites
Network:
fixed: player gets stuck in enemies
fixed: player gets stuck in a moving plane (elevator, door)
fixed: crash in clmobj handling
fixed: recording demos with multiple local players
fixed: clientside jumping power, jumping enabled
fixed: player start spot selection (especially TNT/Plutonia)
fixed: mobj Z coordinates were sometimes incorrect on clientside
fixed: server didn't increase client's bandwidth rating, ever
fixed: WAD warning box in Client Setup screen was in the wrong place
fixed: halos weren't always displayed correctly on clientside
drD3D:
option -triple: enable triple buffering in fullscreen mode
XG:
XG should always be disabled on clientside
jDoom:
cvar 'map-door-colors': show colors of locked doors in automap
cvar 'map-door-glow': locked doors have a glow around them (1=normal)
Plutonia/TNT will automatically set rend-sky-full
fixed: bullet puffs in face (bug 740767)
fixed: main menu item spacing too tight
fixed: STARMS was used in the status bar when in deathmatch
jHeretic:
cvar 'player-jump-power'
jHexen:
cvar 'player-jump-power'
A télécharger dans la section de JDoom.
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