Nouvelle
version de Doomsday (1.7.9) disponible dans la section port.
En voici toutes les nouveautés:
General:
external resource locator (in Data\Game\: Textures\, Patches\,
Music\ and Sfx\) with game mode subdirs (see readme)
high-resolution patches (e.g. menu graphics, game fonts, background
pictures)
netgame server info includes: game mode (e.g. doom1-ultimate, doom2-plut,
hexen), game config, IWAD, PWADs, player names
info about network setup added to cphelp.txt, shows up during setup
cvar 'server-player-limit': maximum number of clients
cvar 'rend-light-wall-angle': intensity of angle-based wall lighting
cvar 'input-mouse-filter': average mouse X/Y axis values
model flag 'df_dim' (0x1000000): model is never rendered fullbright
cmds 'movefloor', 'moveceil', 'movesec': move a sector's plane(s)
low-level networking updated to DirectX 8
improved network setup GUI
client can only connect to servers in the same game mode
cmd 'net' prints usage info
cvar 'net-ip-port' is the local TCP/IP port
"Filter mouse movement" added to Control Panel's Input page
-nohightex now only affects wall textures and flats
crosshair color alpha (cmd "crosshair color", var "view-cross-a")
fixed: client was able to connect to a server running a different game
fixed: aborted client connection crashed the server
potential problem handling client connections fixed
fixed: fullbrightness didn't affect particles
DirectSound 8: fixed a problem with buffer loading; using -csd should
no longer be necessary
Sound definition patching fixed (Ext/Group keys were ignored)
fixed bug 712332: when server pauses a netgame, all clients will pause
KickStart:
Cheb's KickStart v2.09 replaces the ancient v1.6
jDoom:
game modes: doom1-share, doom1, doom1-ultimate, doom2, doom2-plut,
doom2-tnt
automap added to Options -> Controls (under Misc.)
cvar game-corpse-sliding: corpses slide down stairs and ledges (defaults
to zero due to some bad behaviour; e.g. exit room of D2/22)
cvar game-corpsetime renamed to game-corpse-time
fixed bug 734892: sides with bogus sectors
A_Tracer() used to spawn puffs that were identical to bullet puffs,
this caused complications with particle generators
jHeretic:
game modes: heretic-share, heretic (normal registered), heretic-ext
(has episodes 4, 5)
jHexen:
game modes: hexen, hexen-dk (Death Kings of Dark Citadel)
fixed: sound sequence delays with repeating sounds (sequence updater
didn't get correct information about currently playing sound effects)
drOpenGL/drD3D:
-refresh option
closest available refresh rate selected
Site officiel
de Doomsday
|