- Nouvelle version de JDoom
(disponible en light ou en full), dont voici les améliorations
de la 1.7.4:
- Direct3D depth buffer mode verified to work correctly. This has
caused some (or all) of the INVALIDCALL errors with the init of the
D3D renderer.
- Mouse wheel was confused with mouse buttons 5 and 6.
- Occasionally the Dehached reader did some bad memory allocation, which
led to a crash at shutdown.
- FMOD: MIDI looping bug fixed.
- Fixed a rare potential crashing bug in the clipper.
- XG-related fixes in jDoom and jHeretic.
Améliorations de la 1.7.3:
- New installer.
- New startup window. The -fullstart option has been removed.
- Support for more mouse buttons and joystick axes. It should now be
possible to use controllers like the Spaceorb.
- A help window in the Control Panel. I haven't written help for all
options yet, but there will be help for the most cryptic settings.
- MIDI music volume is now adjusted using the Windows mixer, which might
work better with some sound cards.
- Various bug fixes: halos from moving objects, music at volume zero,
EAX init, FMOD CD volume, dedicated mode text console, paletted textures.
- Some new XG functionality for jDoom and jHeretic.
- jDoom's Options menu has been slightly rearranged.
- Console command for creating mobjs (spawnmobj).
- jHexen shouldn't crash any more with an unpatched Deathkings.
A télécharger dans la section Ports. |